February 12, 2017
New Feed URL: Please Change!
Due to technical changes, the feed is now at http://www.linux-games.com/feed.xml . Please update your feed settings if you use a feed/RSS reader. If you see this in your web browser, please go directly to http://www.linux-games.com instead. I'm sorry for the inconvenience.
April 17, 2016
May 07, 2014
Nuclear Chess playable in your browser and on Android
Nuclear Chess has been ported to JavaScript, so that you can play right from your browser. I've also packaged it as an Android App available on Google Play. Try it and let me know what you think!
And if there's something you want to improve, feel free to dive into the code on github.
And if there's something you want to improve, feel free to dive into the code on github.
January 06, 2011
All sources available on Bitbucket
The source code for all projects on this site is now available on bitbucket. If you want to contribute or grab a version with the latest changes, have a look at my bitbucket page.
November 27, 2008
New Penguin Command build for Windows
The latest version of Penguin Command is now also available for Windows. Thanks go to Kein-Hong Man for creating and packaging this build.
October 05, 2008
Black-box 1.4.8 released
This release fixes all known bugs. Thanks to Javier Serrano Polo, who did nearly all of the work on this release.
May 24, 2007
NuclearChess 1.0.0 released
This release should fix all known stability problems. I'll make a Mac OS X build later this year, when I'll have an Intel iMac to test the universal binary on. I don't plan to create a windows build, so it would be great if someone did this for me. Let me know if you plan to create a windows build and I will try to help.
December 14, 2006
Bumprace 1.5.2 released
A new Bumprace release has been uploaded for Linux and Mac OS X. An up-to-date Windows build is currently not planned, because I don't have a working working Windows build environment. It would be great if someone volunteered to compile and package a Windows release.
June 20, 2006
Castle-Combat 0.8.1 released
It has been a long time, but a new Castle-Combat release finally sees the light of the day. Quite a lot has been changed under the hood, so there might be some new bugs in it. If you encounter any problems, it would be great if you let me know.
April 17, 2006
Vote for a Starcontrol sequel
It might be possible to convince Activision to publish a new Starcontrol sequel, made by the same people who brought us the great Starcontrol II. Head over to http://sc2.sourceforge.net/petition/petition.php and help!
Also digging this story might help.
Also digging this story might help.
January 05, 2006
jsNumbers released
In my constant evaluation of nice things to write games with, I've tried to write a game in JavaScript. I'm quite happy with the result, which is a version of my numbers game (previously available for the Zaurus and Agenda PDAs), which is playable inside most non-IE browsers. Please give it a try and let me know what you think of it.
October 13, 2005
Castle-Combat 0.8.0 released for Linux, MacOS X and Windows
It's finally there, the 0.8.0 release of castle-combat, which replaces the old 0.7.x releases. Please give this release some thorough testing and let me know how it works for you.
July 26, 2005
July 03, 2005
Bumprace 1.5.0 released
This release includes a lot of small code cleanups and fixes and a new hard level set which can be activated via the --levelset 1 command line switch (If anyone wants to add a nice level set selection menu, go ahead). If anything is broken, or I forgot to apply your patch, please contact me as soon as possible.
May 24, 2005
Removed Timewarp for linux page
The "Timewarp for Linux" page on this site was completely outdated, so I decided to remove it. For those of you who are still interested, have a look at these links: TW homepage, TW forum.
TimeWarp is now seperated into three projects: classic TimeWarp (mostly not worked upon), TimeWarp: Light (an attempt to clean up the classic TimeWarp code and create a real 'adventure' mode, like Star Control II) and TimeWarpX, a mission based TW game.
I also strongly recommend the Star Control II port to modern operating systems, which uses the original source code and has just been updated.
TimeWarp is now seperated into three projects: classic TimeWarp (mostly not worked upon), TimeWarp: Light (an attempt to clean up the classic TimeWarp code and create a real 'adventure' mode, like Star Control II) and TimeWarpX, a mission based TW game.
I also strongly recommend the Star Control II port to modern operating systems, which uses the original source code and has just been updated.
May 22, 2005
Black-box 1.4.7 released
All SDL_mixer and SDL_image code has been removed from black-box in this release. This solves all known gcc compilation problems. The bundling of these libraries was useful when the first black-box version was released, but is completely unnecessary, now. If black-box compiled fine for you, then you can ignore this release.
March 19, 2005
Castle-Combat 0.8.0a2 released
The second alpha release of the python rewrite brings it a lot closer to the real 0.8.0 release, which will completely replace the 0.7.x branch. The main points on my TODO for the next version are support for three and four players as well as the great Conquer mode. As always, please contact me immediately, if you have any problems with the latest release.
March 14, 2005
Penguin-Command 1.6.9 is out
The only change is a fix for a crash in the options menu and an updated Mac OS X binary.
February 01, 2005
First release of the Castle-Combat rewrite
Version 0.8.0a1 is out for public testing as source tarball (no compilation required, so you should be able to run it immediately if you have pygame and twisted installed) and as Mac OS X application bundle. It still misses some features of the old implementation, but that is not suprising, since not a single line of code has been reused. Have a loot at my TODO if you're interested in my plans for the next releases, or to see what's still missing.
This is my first project written in python, so I might have made a mistake while putting together the distribution. If you experience any problems, please do not hesitate to contact me. Of course, all other types of suggestions/comments are also welcome.
This is my first project written in python, so I might have made a mistake while putting together the distribution. If you experience any problems, please do not hesitate to contact me. Of course, all other types of suggestions/comments are also welcome.
January 24, 2005
Fixed site rendering in IE
I finally managed to work around all strange IE bugs that showed up on this site by switching back to a table based layout and adding a display:inline to one class to avoid the double margin bug. It took much too long, but it should finally work. If you still have problems, please drop me a line.
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