February 01, 2005

First release of the Castle-Combat rewrite

Version 0.8.0a1 is out for public testing as source tarball (no compilation required, so you should be able to run it immediately if you have pygame and twisted installed) and as Mac OS X application bundle. It still misses some features of the old implementation, but that is not suprising, since not a single line of code has been reused. Have a loot at my TODO if you're interested in my plans for the next releases, or to see what's still missing.
This is my first project written in python, so I might have made a mistake while putting together the distribution. If you experience any problems, please do not hesitate to contact me. Of course, all other types of suggestions/comments are also welcome.

January 24, 2005

Fixed site rendering in IE

I finally managed to work around all strange IE bugs that showed up on this site by switching back to a table based layout and adding a display:inline to one class to avoid the double margin bug. It took much too long, but it should finally work. If you still have problems, please drop me a line.

December 21, 2004

Castle-Combat will be rewritten from scratch

As some of you may have noticed, the Castle-Combat network-code doesn't work reliably. The network implementation has some serious design flaws, which can't be fixed without a rewrite. Unfortunately, the network code isn't cleanly seperated from the game logic, so any network changes would cause changes in other parts of the program. I finally decided to solve this problem by rewriting the whole game from scratch.

I will also use different tools this time to increase my development speed (and to have more fun). The new implementation will be written in python, using the libraries pygame (SDL-python bindings) and twisted (networking).

I just opend the castle-combat discussion forums on soureforge, so if you have any questions or comments, please leave a message there.

November 05, 2004

Penguin Command 1.6.8 released

Yet another bug-fix release. Binaries for MacOS X and updated source code have been uploaded. Please report any problems!

September 11, 2004

SFont 2.03 released

This version includes an improved and cleaned-up version of the SFont C++ wrapper (Thanks go to Lion Vollnhals). The pure C implementation remains unchanged.